May 09, 2008, 08:52 PM // 20:52
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#201
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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Quote:
Originally Posted by Tyla
The AI being miserably stupid is why PvE is easy. Nothing will change that.
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That is only for you, NOT everyone thinks that way.
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May 09, 2008, 08:53 PM // 20:53
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#202
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Antheus
Well, how about we make hard mode easy.
Isn't that somewhat besides the point?
And after this change, go back to normal mode. It'll be easier than pre-searing is with level 20 character.
The problem with this division is not that PvE will be balanced or nerfed. PvE skills will be balanced against Ursan, Seed of Life and TNTF.
Now imagine instead of having 3 godly skills 900 of them.
And, going back to dying in Hard Mode. What if it's made as easy as normal mode? How long, before you get bored of it?
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Im not saying make it easy, what im saying is that i have troubles with it all the time and with all these people saying HM is a joke it makes me feel crappy lol and i dont think i am...
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May 09, 2008, 08:57 PM // 20:57
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#203
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Ursans will still be using Ursans anyway. Not that it will matter to them
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May 09, 2008, 08:57 PM // 20:57
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#204
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Emo Goth Italics
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Quote:
Originally Posted by Mewcatus
That is only for you, NOT everyone thinks that way.
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"Only for me" is a little stupid isn't it?
Just ask the majority of good players, or even average players.
Even bad players should know how stupid the AI is.
Have you seen some of the crap people have got away with in PvE?
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May 09, 2008, 08:57 PM // 20:57
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#205
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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It's obvious that ArenaNet will create more overpowered skills in PvE than reduce them (case in point; Ursan, Seed, and TNTF still exist.)
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May 09, 2008, 09:00 PM // 21:00
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#206
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by King Symeon
Because this is a PvE forum, and in this forum PvE players have whined about skill update after skill update 'nerfing' their builds. Now they applaud this update because it means their builds will never be 'nerfed' again. They don't care one iota about being separated from PvP. Those who play PvE and PvP are a minority, but naturally they are the ones opposing or sceptical about this update.
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hardly...
i'd say most ppl r pve
followed by pvx
then followed by hardcore pvp-only
i pvx and am lookin forward to this update
i really have no clue y anyone would oppose this update
other than being too lazy to make builds for pvp and make builds for pve
in which case, i'll direct u here: http://www.pvxwiki.com/
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May 09, 2008, 09:02 PM // 21:02
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#207
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Grotto Attendant
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Quote:
Originally Posted by Stolen Souls
Kinda has me wondering...does this mean that all the skills are eternally gonna remain as they are now, in PvE? Or can the PvE version be nerfed, while the PvP version is unchanged? Reason I ask is because of a certain few skills...namely Protective Spirit, which Izzy's said hasn't been nerfed because it's a key skill in PvP.
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With hard mode now, PS is a vital PvE skill too. There's no other way to reliably stop 300+ damage hits from some HM monsters.
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And, just in case anyone missed it the first time: REMOVE THE DAMN TIMER FROM SOUL REAPING IN PVE. (Link to the reasons why.)
Quote:
Originally Posted by Sleeper Service
Chton you forgot pet corpses.
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I didn't forget them, I'm just prioritizing. The pet corpse nerf is stupid, illogical, and I fully believe it should be reverted in PvE (if not across the board), but it only ruins one team build. The problems with the Soul Reaping timer affect an entire class. If the devs listen to just one thing I say, I want it to be "REMOVE THE DAMN TIMER FROM SOUL REAPING IN PVE." If/When SR is fixed, then I'll worry about the myriad other things that need straightened out in PvE -- and pet corpses is definitely on the list.
(And, yes, I was aware that you meant that as a snarky comment, but I choose to take the point seriously.)
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May 09, 2008, 09:02 PM // 21:02
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#208
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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I feel indifferent, I'd hope that the changes aren't so drastic that they discourage people from moving to PVP.
Btw, Soulreaping. Is the timer really that much of a problem? I run my curses necro with a 15/-1 offhand and rarely run out of energy, and don't even use SoLS. Can't speak from a MM point of view as I let Olias run the boring but effective Jagged Bones build, but he never seems to have any problems raising up to 10 minions.. but then he does blow the buggers up rather a lot.
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May 09, 2008, 09:03 PM // 21:03
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#209
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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actually, im changing my mind, i play both pve and pvp, and didnt really mind the nerfs etc, they spiced up the game
Last edited by Turtle222; May 09, 2008 at 09:08 PM // 21:08..
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May 09, 2008, 09:04 PM // 21:04
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#210
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by super strokey
Im not saying make it easy, what im saying is that i have troubles with it all the time and with all these people saying HM is a joke it makes me feel crappy lol and i dont think i am...
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Some people are just jerks.
Although I'm still amused that this thread has reached this many pages, and nothing definite has happened yet.
I mean c'mon-the Dev Update said that the skills will be changed just a little, and we don't even know how much of a Retcon we'll see with other the other skills.
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May 09, 2008, 09:04 PM // 21:04
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#211
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Zinger314
It's obvious that ArenaNet will create more overpowered skills in PvE than reduce them (case in point; Ursan, Seed, and TNTF still exist.)
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And what makes you they will stay that way after this? We must sit and wait before we pass judgment, because they could nerf a bunch of PvE skills, but they might not. They might buff every sucky skill to god-mode, they might not. But they are smart people that will make the distinction about how far to go with this.
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May 09, 2008, 09:05 PM // 21:05
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#212
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Lion's Arch Merchant
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Some of the weaker skills can now at least mean something in PvE with a little help, and not effect PvP. At least they'll be useful for part of the game.
There could even be a lot of skill/build combo experimentation in PvE as a precursor to PvP implementation.
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May 09, 2008, 09:05 PM // 21:05
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#213
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Anyone who have seen sabway in action can tell you lotsa reasons that SR is just fine. IMBA in fact.
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May 09, 2008, 09:06 PM // 21:06
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#214
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Tyla
"Only for me" is a little stupid isn't it?
Just ask the majority of good players, or even average players.
Even bad players should know how stupid the AI is.
Have you seen some of the crap people have got away with in PvE?
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qft
the only reason pve can be seen as hard is because they have ridiculous stats, output ridiculous numbers, and have ridicilous reflexes, omniscience, etc...
but never because they're smrtr than u
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May 09, 2008, 09:08 PM // 21:08
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#215
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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Quote:
Originally Posted by Tyla
"Only for me" is a little stupid isn't it?
Just ask the majority of good players, or even average players.
Even bad players should know how stupid the AI is.
Have you seen some of the crap people have got away with in PvE?
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Once again, this is from your point of view, other people might have differing views. I NEVER made a GENERAL SWEEPING STATEMENT that PvE is TOO HARD, but you MADE a GENERAL SWEEPING STATEMENT that PvE is TOO EASY.
I have no problems with the Dev's going down this path, lets just wait and see how the changes taper out, BEFORE we all start crying Nostradmus DOOMSDAY prematurely !!
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May 09, 2008, 09:11 PM // 21:11
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#216
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Richardt
Some people are just jerks.
Although I'm still amused that this thread has reached this many pages, and nothing definite has happened yet.
I mean c'mon-the Dev Update said that the skills will be changed just a little, and we don't even know how much of a Retcon we'll see with other the other skills.
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Yes that is solid advice, personally im really really wanting them to play around with ritualists some more, they were always fun to play with. Imma play some of mine tonight... now should i take him to the eye of the north or through nightfall... decisions decisions as i havnt played him in a long time.
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May 09, 2008, 09:16 PM // 21:16
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#217
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Emo Goth Italics
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Quote:
Originally Posted by Mewcatus
Once again, this is from your point of view, other people might have differing views. I NEVER made a GENERAL SWEEPING STATEMENT that PvE is TOO HARD, but you MADE a GENERAL SWEEPING STATEMENT that PvE is TOO EASY.
I have no problems with the Dev's going down this path, lets just wait and see how the changes taper out, BEFORE we all start crying Nostradmus DOOMSDAY prematurely !!
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I understand you never made a statement PvE is too hard.
But PvE being easy is true.
Just looking at the playstyles and skillsets, of alot of the playerbase pre-ursan shows that.
Crap like Mending, Healing Breeze, you name it.
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May 09, 2008, 09:17 PM // 21:17
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#218
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Academy Page
Join Date: Feb 2007
Guild: La Maison des Drakkens
Profession: W/E
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To Inde,
I can oppose this move before it is implemented BECAUSE my opposition is politic and not techique. I don't care they do it right or bad. That is the idea : separate pve and pvp that I am against from the very start. I was against the unlink of HA and god favor, I was against pve only skills and so on.
So this is the phylosophy behind the proposed update that I oppose. I don't want it implemented altogether. I hope that trying to make may point here my help in this way.
Last edited by skanvak; May 09, 2008 at 09:20 PM // 21:20..
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May 09, 2008, 09:19 PM // 21:19
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#219
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Desert Nomad
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oh yeah, finally, then they can hopefully unnerf now Skills like
Splinter Weapon
Sunderign Attack and Penetrating Attack (also waitign on a good rename of those 2 for years >.>)
They can hopefully unnerf the summon limit of necromancers and put for pvp versions of summon skills then there the limit of 10 (if anyone is even so weird to go MM in PvP lol, because yet its still one of those palystyles, which are total crap for Pvp, due to the fact, that you need ever fist corpses, before beign able to summon something...
Thats really one of the biggest points on the necro ,that anet has destroyed due to pvp
WY could be reverted to its old being, and what not else, that got death nerfed thanks to PvP having there too powerful synergy with other skills.
All the good Buffs that we have seen temporaly in test balanced can we receive now for pve, while the pvp versions stay the old..., liek for example the latest tempory test balance.
I want Chaos Storm back at 5E, the pvp version can stay 15e
Thats really the freakign best, what anet can do, split finally the stupid balancing of Skills and bring the balance only to the mode, where it is NEEDED and when somethign gets buffed, the buff can automatically be used for both modes eventually.
Have to think of more skills now, which need to receive the Unnerf Revert XD
But absolutely in first sight, I can personally only think on Splinter Weapon.
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May 09, 2008, 09:21 PM // 21:21
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#220
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Curious how it will look
Aggressive Refrain PvP- the way it is now
AR PvE- you attack and move 66% faster, your attacks cause Cracked Armour.
>_>
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